Any fool can wireframe…
Posted in UCD, UXD, employment, research, web on September 6th, 2010 by The Long DogAny fool can wireframe … getting it right is the trick.
A while back I wrote WTF is UXD in an attempt to explain what user experience design is, as response to bewildered looks from clients, colleagues and most of my friends and family. There’s still ambiguity around job titles, blurring the edges of user experienced designer, interaction designer, information architect and web designers (or to make it doubly-Dutch confusing UXDs, IXDs, IAs and web designers) and, in line with Ryan Carson’s “‘UX Professional’ isn’t a Real Job” there are a lot of charlatans peddling half-baked wireframes and someone else’s personas as website panaceas. However, against Ryan’s tech-heavy list of UX capabilities (I don’t have even a passing knowledge of JavaScript, but I’ve been making / saving companies A LOT OF MONEY over the past decade), Jared ‘UIE’ Spool lists the ‘Five Indispensable Skills for UX Mastery’ as:
- Sketching
(my article:Drawing on walls: Lo-fi prototype sketching’s quick, cheap AND good) - Storytelling
(my article: Once upon a time – storytelling techniques for communication) - Critiquing
(my article: Comparing apples with bicycles – reviewing the big picture experience) - Presenting
(my article: Presentation is a skill, not a human right) - Facilitating
(must blog about facilitation, to mirror the Royal Spool flush of articles)
But there are some core attributes that set aside the common wireframe monkey from real, proper, actual user experience professionals and these are very very simple, yet very very potent and to be frank, not everyone has them:
Adding value: If you’re not understanding where to add value or remove waste it really is just boxes and arrows. This is the biggy. If you’re not focussing on this, you really are charging money for old rope. You’re just pongo-pongo pictor vulgaris*. Stop reading and go and start adding value – you disgust me.
Relationship management: Including the areas of presenting and facilitation, any UX worth their salt must be able to articulate, demonstrate and even defend, in necessary, their work and approach with clients, suppliers, co-workers and even recruiters. Trouble is, clients come in all shapes, moods, capabilities and prejudices, so in the morning you could be shining the bright light of enthusiasm onto the hitherto ignored facilities team for your intranet project, and spending the afternoon convincing The Board that you’re right, because you’ve done the research and the testing and they’re just making it up on the spot while answering someone else’s emails on their Blackberries.
Experience: Sorry kids, this is one you can’t buy, qualify in or (unless you’re unusually talented and which case you have no need of my sagely wisdom) bluff. I’ve sometimes thought that interaction designers grow up to be user experience designers, widening their scope from the page to the big picture, but this again is just terminology (death threats or outrage to the usual address please). But experience is essential. While trying to help a friend get into the digital biz, a recruiter once said to me “there’s no such things as a junior user experience role”. When someone asks “how” and you answer, you’d better have a “because” to back it up. If you haven’t put the years in, experience can be borrowed from the knowledge of others, so keep learning. You may start, but not stop at “Don’t make think”, so keep creaming blogs, books, podcasts and blagging your way into conferences.
Enquiry: While experience gives you oven ready parboiled solutions ready to finish off in workshops, you will NEVER know as much your users, your clients, their employees – the subject matter experts. Your job is to be as good as you can get as being a UXD. I’ve worked with clients in engineering, banking, pharmaceuticals, gardening blah blah blah .. the point is, I never understood as much my clients about their businesses, but I knew how to get them to tell me what I needed to know.
Get it right: Don’t be precious about getting negative feedback. Take it on the chin and change or defend. Do the research. Build up the experience. If it’s not right, you’re not worth your money.
And lastly, adding value. Again.
You DON’T need working technical knowledge of layout languages or computer scripts. You simply need to be able to understand your objectives from your clients and colleagues and find the right solutions. Whether that be some wireframes and a site map, or the education of entire team and the overseen production of working prototypes and stakeholder engagement workshops – who knows. Well, frankly, you – that’s your job. Forge relationships, enquire into the organisational goals and audience’s needs and produce remarkable products, processes and services, whatever they may be and however they may suit each individual project.
Be bold, be bloody, and be bloody bold while you’re at it.
Add value. That is all.
The Long Dog.
*Pongo-pongo pictor vulgaris: The common wireframe monkey.


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